Terms are words used to show a specific rule without making the effect be too long. It is mostly used to condense effects. This document will show all effects from set 1.
Altar Monster Lock: This term will be used when your opponent cannot play altar monsters.
Altar Search: This term will be used when a card lets you add a card from your altar.
Altar Summon: This term will be used when a card lets you summon a monster from your altar.
Attach: This term is used where a card can be attached to a monster.
Attack Phase Skip: This term is used when you skip a Attack Phase.
Attack Lock: This term is used when a targeted monster cannot attack. (Mostly used in attachment cards)
Attack Unlock: This term is used when a monster can attack even in a zone which in the rules, it says that it can’t.
Banish: This term will be use when you have to send 1 or more card(s) to the abyss from your field.
Battlecry: This term will be used when a card enters the field.
Block: This term will be used when a card cannot be summoned normally.
Boom: This term is used where all cards (monsters, items or everything) are put in the Catacomb or Abyss.
Burn: This term will be used when the card does damage to a monster card or master card.
Cancel: This term is used where an ability can be canceled.
Continuous Item Lock: This term will be used when your opponent cannot play continuous item cards.
Copycat: This term will be used when a card counts as another card.
Counter: This term will be used when a card lets you put a counter on it.
Denied: This term will be used when a card let's start a battle over when at the start of it.
Devolve: This term is used when you can devolve the monster into another one.
Direct Damage: This term will be used when the card does damage to your opponent’s master card via a direct attack.
Discard: This term will be use when you have to put 1 or more card(s) from your field to your catacomb.
Discover: This term is used when you have to choose one of the top three cards to add on your hand.
Double Count: This term is used when a monster counts as 2.
Double Slash: This term will be used when a card can attack 2 times per turn.
Draw: This term will be use when you have to draw 1 or more card(s).
Draw Phase Skip: This term is used when you skip a Draw Phase.
Effect Add: This term will be used when a card can use the effect from another card.
Element Change: This term will be used when a card can change it’s element into another one.
Energetic Item Lock: This term will be used when your opponent cannot play energetic item cards.
Eternal Payment: This term will be use when you lose a resource forever.
Evolve: This term is used when you can evolve the monster into another one.
First Strike: This term is used when a monster can attack on the first turn of the game.
Flip: This term will be used when a card lets you flip a coin.
Freeze: This term is used when a targeted monster cannot attack.
Game Denied: This term will be used when a card let's start a battle over when in a middle of it.
Hand Ban: This term will be use when you have to send 1 or more card(s) to the abyss from your hand.
Hand Kill: This term will be use when you have to send 1 or more card(s) to the catacomb from your hand.
Heal: This term will be used when a card remove damage from it or other card.
Immunity: This term will be used when a card cannot be targeted by attack and/or card effect.
Item Lock: This term will be used when your opponent cannot play item cards.
Lock: This term will be used when your opponent cannot play cards.
Main Phase Skip: This term is used when you skip a Main Phase.
Material Convert: This term will be used when a card lets you put it in the Quantum Zone and make it a Quantum Material.
Monster Lock: This term will be used when your opponent cannot play monsters.
Multiply: This term is used where a monster can summon multiple copies of himself.
Powerless: This term will be used when a card decrease the original life, atk or def from it or other card.
Power Up: This term will be used when a card adds life, atk or def from it or other card.
Protect: This term will be used when a card lets you protect a monster.
Quadruple Count: This term is used when a monster counts as 4.
Quadruple Slash: This term will be used when a card can attack 4 times per turn.
Quintuple Count: This term is used when a monster counts as 5.
Relic Summon: This term will be used when a card lets you summon a relic.
Replace: This term is used when you can replace the monster into another one.
Resource Phase Skip: This term is used when you skip a Resource Phase.
Roll: This term will be used when a card lets you roll a dice.
Sextuple Count: This term is used when a monster counts as 6.
Spell Book Lock: This term will be used when your opponent cannot play spell book monsters.
Spell Book Summon: This term will be used when a card lets you summon a spell book monster.
Stats Flip: This term is used when a monster can flip their stats around E.X 100 Life/200 Attack to 200 Life/100 Attack.
Steal: This term is used when you take a card from your opponent’s hand and add it to yours.
Summon: This term will be used when a card lets you summon a monster from your hand.
Summon Block: This term is used when a monster cannot be able to attack when it's summoned until next turn.
Swift: This term is used when a monster can avoid an attack.
Teleport: This term will be used when a card goes from one field to another.
Trapped Item Lock: This term will be used when your opponent cannot play trapped item cards.
Triple Count: This term is used when a monster counts as 3.
Triple Slash: This term will be used when a card can attack 3 times per turn.
Turn Skip: This term is used when you skip a turn.
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